Digimon story lost evolution english patch game To digivolve, the level and parameters must be raised to a sufficient amount, as well as having the correct Digiplates. Depending on how u raised your digimon is how it digivolves is a taming concept I like. So the game's been out for a couple months now and I just picked it up in Japan. There doesn't seem to be any word of an English release, either. I started playing it and the entire game is in really simple Japanese kana. While this makes it take a bit longer to read, it also makes looking up words that I don't know much quicker.
Click to expand.Is correct but can fix the crash by deleateing CrystalTile2.ini file, But like you mentiond best to leave it to them who know best!Good luck to them!+ i don't know who to speed there lingo lol!Post Merge: time/timeCompiled and Cleanup DSTT/YSMenu DATsextinfo.dat/infolib.dat/savlib.dat. Code: extinfo.dat/infolib.dat/savlib.dat. I was able to open up some of the.PAK files to reveal some of the text using 'EmEditor' and 'DSLazy'. You can download the 'EmEditor' free 30 days trial from the internet. (Note: the data in the spoiler was shown using Nitroexploder.)So far from my short investigation, only the files in the MSG folder can be editted using EmEditor using ASCII - Japanese Shift-Jis coding. In those files contain dialogs and some battle message. As for the other.PAK it seems the ASCII coding is different from those in the MSG folder.
I'm not sure what it's coding are.I don't plan to start any translation project. But if any of you want to, you might also need Crystaltile Editor to edit some of those files, especially those marked as NANR, NCGR, NCLR, etc.
Besides a text editor and a hex editor.